Tuesday, November 16, 2010

Blunderwagon & Animations

Ok, so thanks to the good folks over on the Epic Forums, we now have animation shifts that are possible (had to do Blend by Physics and reattach the way some things were being linked in the Anim Trees). The Animation shift does not seem to turn off the steam, but I can live with that. I've also been working on the texture a bit on the Blunderwagon (attached)... I'll be trying to get the explosions working next. That's it for now.

Tuesday, November 2, 2010


Hey everyone,

Wed is midterms and Travis is hoping to get everyone's work posted on either the Blog here or the Forums and/or both. He will need it to critique and gather people's grades for the midterms, so bring as much as you can to class. Thanks!

Rob Pulice

Monday, November 1, 2010

Attack Turbine - UDK

Worked out the animation for this one too (fully unwrapped).

I have another video but blogger is being stupid. I'll save it until tomorrow I guess.

Go Blunderwagon Go

Animation, check. Crowd spawning, check. Physics, check.

Friday, October 29, 2010

Environment Concept

What I am looking at right now with the way the area will be concepted. I will go in and paint over this with the colors I feel the level will need to display.

Tuesday, October 26, 2010

The Level thus Far

This is what I have so far. I'll be posting another image before the end of tonight.
The peach-colored tiles are where towers can be built. The gray tiles are where the main pathways are.

Friday, October 22, 2010


Figured we'll need this sooner or later, so just figured it out. I figure this density would be something coming out of pipe, but it can be tweaked as necessary.

Thursday, October 21, 2010

Final Airship

Airship thumbnails

Wanted some input. But ultimately the one I flesh out is liv's choice since he's the one thats going to be dealing with this monster all quarter.

Friday, October 15, 2010

Attention Artists!!!

Hey guys! This is the class art blog that I have created. I plan on working on getting people's emails this week and I want us to start a cohesive collection of this project's artwork from concept to finished assets. I will be posting certain topics and discuss your work as it relates to the overall game project.
Post whatever you are working on and I will give you guys helpful critiques or just artistic observations. Also, I will be posting some reference material for you guys to look at as well from time to time. Keep in mind that the work you do on this blog or in the class can be useful in your portfolios or demo reels, so try to keep a consistent level of professionalism when you post or just keep that thought in the back of your minds. Good luck, and let's get this thing done!

---Rob Pulice
email: mrpulice83@yahoo.com