Ok, so thanks to the good folks over on the Epic Forums, we now have animation shifts that are possible (had to do Blend by Physics and reattach the way some things were being linked in the Anim Trees). The Animation shift does not seem to turn off the steam, but I can live with that. I've also been working on the texture a bit on the Blunderwagon (attached)... I'll be trying to get the explosions working next. That's it for now.