Ok, so thanks to the good folks over on the Epic Forums, we now have animation shifts that are possible (had to do Blend by Physics and reattach the way some things were being linked in the Anim Trees). The Animation shift does not seem to turn off the steam, but I can live with that. I've also been working on the texture a bit on the Blunderwagon (attached)... I'll be trying to get the explosions working next. That's it for now.
Tuesday, November 16, 2010
Wednesday, November 10, 2010
Sunday, November 7, 2010
Friday, November 5, 2010
Tuesday, November 2, 2010
Midterms
Hey everyone,
Wed is midterms and Travis is hoping to get everyone's work posted on either the Blog here or the Forums and/or both. He will need it to critique and gather people's grades for the midterms, so bring as much as you can to class. Thanks!
Rob Pulice
Wed is midterms and Travis is hoping to get everyone's work posted on either the Blog here or the Forums and/or both. He will need it to critique and gather people's grades for the midterms, so bring as much as you can to class. Thanks!
Rob Pulice
Monday, November 1, 2010
Attack Turbine - UDK
Worked out the animation for this one too (fully unwrapped).
I have another video but blogger is being stupid. I'll save it until tomorrow I guess.
I have another video but blogger is being stupid. I'll save it until tomorrow I guess.
Friday, October 29, 2010
Environment Concept
Wednesday, October 27, 2010
Tuesday, October 26, 2010
The Level thus Far
Sunday, October 24, 2010
Friday, October 22, 2010
Steam
Figured we'll need this sooner or later, so just figured it out. I figure this density would be something coming out of pipe, but it can be tweaked as necessary.
Thursday, October 21, 2010
Airship thumbnails
Friday, October 15, 2010
Attention Artists!!!
Hey guys! This is the class art blog that I have created. I plan on working on getting people's emails this week and I want us to start a cohesive collection of this project's artwork from concept to finished assets. I will be posting certain topics and discuss your work as it relates to the overall game project.
Post whatever you are working on and I will give you guys helpful critiques or just artistic observations. Also, I will be posting some reference material for you guys to look at as well from time to time. Keep in mind that the work you do on this blog or in the class can be useful in your portfolios or demo reels, so try to keep a consistent level of professionalism when you post or just keep that thought in the back of your minds. Good luck, and let's get this thing done!
---Rob Pulice
email: mrpulice83@yahoo.com
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