Ok, so thanks to the good folks over on the Epic Forums, we now have animation shifts that are possible (had to do Blend by Physics and reattach the way some things were being linked in the Anim Trees). The Animation shift does not seem to turn off the steam, but I can live with that. I've also been working on the texture a bit on the Blunderwagon (attached)... I'll be trying to get the explosions working next. That's it for now.
Advanced Level Design Class
Tuesday, November 16, 2010
Wednesday, November 10, 2010
Sunday, November 7, 2010
Friday, November 5, 2010
Tuesday, November 2, 2010
Midterms
Hey everyone,
Wed is midterms and Travis is hoping to get everyone's work posted on either the Blog here or the Forums and/or both. He will need it to critique and gather people's grades for the midterms, so bring as much as you can to class. Thanks!
Rob Pulice
Wed is midterms and Travis is hoping to get everyone's work posted on either the Blog here or the Forums and/or both. He will need it to critique and gather people's grades for the midterms, so bring as much as you can to class. Thanks!
Rob Pulice
Monday, November 1, 2010
Attack Turbine - UDK
Worked out the animation for this one too (fully unwrapped).
I have another video but blogger is being stupid. I'll save it until tomorrow I guess.
I have another video but blogger is being stupid. I'll save it until tomorrow I guess.
Subscribe to:
Posts (Atom)